Nay

Today in class we played QuipLash to examine the effects of audience in the game as well as mechanics of the game itself.

Up to 8 players can play the game, however more than that can join as the “audience” the audience doesn’t get to create their own answers, however…

--

--

The name of our game is Space Jump. I’m the designer and artist for the game. My role is to decide the direction / theme of the game and to make the art for it as well. The process used for my art was using Piskel as well as photoshop…

--

--